About the project:
Weâre building a competitive, fast-paced multiplayer shooter in Unreal Engine 5, focused on tight controls, minimal latency and smooth replication. If you love squeezing every millisecond out of netcode, youâll feel right at home.
What youâll do:
- Implement & optimize gameplay systems in C++ and Blueprints for an FPS title
- Handle multiplayer replication, client prediction, rollback, hit-registration, authoritative server logic, using GAS in Lyra framework
- Profile & optimize network performance (bandwidth, packet ordering, jitter, latency spikes)
- Collaborate cross-disciplinarily with design, art and animation to iterate quickly on new features
- Mentor & code-review other engineers
- Coordinate with backend & DevOps teams to ensure scalable, secure, and fault-tolerant services